CS 1.6 sXe-Injected Headshot.cfg

//atif-sattar.blogspot.com Counter-Strike  sXe Headshot

ex_interp 0.04
alias ex_interp

cl_lb 0 //Animationen bei Treffern wenn auf "1", kann zu Fehlern führen.
setinfo "lefthand" 0 //Waffe in linker Hand An (1) / Aus rechter Hand (0); Neuer Befehl: cl_righthand.

//Connection
cl_dlmax 6016 //Anzahl der Kilobits (NICHT Kilobytes), die vom Server pro Sekunde maximal heruntergeladen werden koennen.
cl_rate 9999
cl_resend 0 //reconnect zum server
cl_showevents 0 //Stellt Events von Waffen oder anderen Gegenstände in der oberen-rechten Ecke vom Bildschirm dar. WWCL: Wert 0
rate 20000 //Gibt die maximale Anzahl Daten in Byte an, die an den Server gesendet und die selber empfangen werden können.
scr_conspeed 9999999 //aufklappen der Console geschwindigkeit

//Grafik
ati_npatch 0 //ATI Krafikarten shice
ati_subdiv 2.0
bgmvolume 1.000000
bottomcolor 6
brightness 1 //Helligkeit WWCL-Default: 1.
cl_cmdrate 100
cl_corpsestay 600.000000
cl_himodels 0 //Models
cl_minmodels 0 //Modles pro TEAM alle
cl_shadows 0 //Spieler schaten
cl_showfps 0 //Fps anzeige oben rechts
cl_solid_players 1 //"1" macht Models richtig solid, man stößt richtig dagegen. Bei "0" stößt man erst im Mittelpunkt des Models aufeinander.
cl_updaterate 50
cl_waterdist 4 //Wasserentfernung
cl_weather 0
cl_weather 0 //Wetter
d_spriteskip 0 //explosionen
fastsprites 0 //rauchwolken quali
fps_max 100.0
fps_modem 0
gamma 3 //Gamma Korektur
gl_clear 0 //WWCL 0!
gl_cull 1 //Sichtbare Objekte werden berechnet
gl_d3dflip 0 //egal
gl_dither 1 //WWCL 1
gl_flipmatrix 0 //immer 0
gl_fog 0 //kein Nebel
gl_keeptjunctions 0
gl_lightholes 0 //Lichtlöscher
gl_max_size 512 //kp... irgendwas mit Texturgröße
gl_monolights 0
gl_nobind 0
gl_nocolors 0
gl_overbright 0 //egal
gl_palette_tex 1
gl_picmip 0 //render Qualität
gl_playermip 4
gl_polyoffset 0.1 //Pflicht bei N-Vidia Karten
gl_round_down 3 //Texturqualität
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_wateramp 0 //Wellen
gl_zmax 0
gl_ztrick 1
hpk_maxsize 0.1
lightgamma 2.5 //WWCL default
max_shells 0 //anzahl patronen hülsen
max_smokepuffs 0 //Rauchwölkchen
r_bmodelhighfrac 5
r_bmodelinterp 1
r_cachestudio 1
r_cullsequencebox 1
r_decals 150
r_detailtextures 0
r_drawentities 1
r_drawviewmodel 1
r_dynamic 0
r_fullbright 0
r_glowshellfreq 2.2
r_lightmap 0
r_mirroralpha 0
r_mmx 1
r_norefresh 0
r_novis 0
r_speeds 0
r_traceglow 0
r_wadtextures 0
r_wateralpha 1
sv_lan_rate 25000
texgamma 2
viewsize 120
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

//HUD
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent 1
cl_dynamiccrosshair 1
cl_radartype 1
crosshair 1
hud_capturemouse 1
hud_centerid 1
hud_deathnotice_time 10
hud_draw 1
hud_drawhistory_time 2
hud_drawnames 1
hud_fastswitch 1
hud_saytext_internal 1
hud_takesshots 0

//Netgraph
graphheight 64
net_graph 0
net_graphpos 2
net_graphwidth 150
net_scale 5

//Netzwerk
cl_allowdownload 1
cl_allowupload 1
cl_anglespeedkey 0.67
cl_backspeed 400
cl_bob 0
cl_bobcycle 0.8
cl_bobup 0.5
cl_cmdbackup 2
cl_download_ingame 0
cl_downspeed 320
cl_forwardspeed 400
cl_gaitestimation 1
cl_idealpitchscale 0.8
cl_lc 1
cl_lw 1
cl_movespeedkey 0.55
cl_nosmooth 0
cl_observercrosshair 1
cl_pitchdown 89
cl_pitchup 89
cl_sidespeed 400
cl_smoothtime 0.1
cl_timeout 35
cl_upspeed 320
cl_vsmoothing 0.05
cl_yawspeed 210

//Unknown
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135

//Misc
_cl_autowepswitch 1
_snd_mixahead 0.1
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_radartype 1
cl_righthand 1
con_color "255 180 30"
console 1
joystick 0
lookspring 0.000000
lookstrafe 0.000000
m_filter 0
m_forward 1
m_pitch 0.022
m_side 0.8
m_yaw 0.022
model "gordon"
mp_decals 300.000000
s_a3d 0.0
s_automax_distance 30
s_automin_distance 2
s_bloat 2.0
s_distance 60
s_doppler 0.0
s_eax 0.0
s_leafnum 0
s_max_distance 1000
s_min_distance 5
s_numpolys 200
s_polykeep 1000000000
s_polysize 10000000
s_refdelay 4
s_refgain 0.4
s_rolloff 1.0
s_verbwet 0.25
skin ""
spec_autodirector_internal 1
spec_drawcone_internal 1
spec_drawnames_internal 1
spec_drawstatus_internal 1
spec_mode_internal 4
spec_pip 0
sv_aim 0
team ""
topcolor 30
viewsize 120

//Sound
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
volume 0.180000
sv_voiceenable 1
suitvolume 0.250000
MP3FadeTime 2.0
MP3Volume 0.300000
hisound 1

setinfo "lang" "en"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"

echo ""
echo "atif-sattar.blogspot.com Configuration"
echo "Sxe-Injected Headshot.cfg"
echo ""
echo ""

5 comments:

COOL--UMAIR said...

Where i paste this../?

Hydra Agni said...

wat happens thru this????

skynet said...

hum do i put this like a config.cfg .? tnx

SteeniZz Karlsson said...

Just put it in the config.cfg

Besimcho Legenda said...

aaa

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